'Mass Effect: Andromeda': Paragon and Renegade Are Not Returning
Developers of "Mass Effect: Andromeda" recently revealed that the Paragon vs Renegade morality system is not making a comeback to the franchise next month.
In a recent interview with Xbox Magazine, "Mass Effect: Andromeda" creative director Mac Walters explained that the decision to drop Paragon and Renegade is mainly rooted to the fact that Commander Shepard – a protagonist that has been in "Mass Effect" up to "Mass Effect 3" – is not coming back as well. And traditionally, in the trilogy, the Paragon and Renegade points from Commander Shepard greatly affects the availability of good and bad dialogue options.
Walters shared, according to Games Radar, "So, Paragon and Renegade is gone. The reason they're gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn't really make sense if we weren't going to have Shepard as our protagonist."
"Mass Effect" players know that the Paragon and Renegade morality point system are one of the iconic elements in the trilogy franchise, which also made it distinct from other role-playing games.
Paragon points are represented by the color blue and gained through kind and heroic deeds, while Renegade are measured in color red and given for apathetic and ruthless actions.
With the Paragon and Renegade system gone, the game keeps track of the morality points based on different scales. To simply put it, a player's good deed will not automatically wash away the bad ones. For example, a character that has been acting like a killer will still be feared even after he has done bits of kind acts here and there.
As for what replaces the Paragon and Renegade morality point system, according to Games Radar, Walters shared, "What we have now is based more around agreeing and disagreeing." He added that with the previous morality point system, players are not obliged to be keen with the steps they take. For example, if one decides to play Paragon, he would instantly know his way through every dialogue.
But with "Mass Effect: Andromeda" the creative director further explained, "With agree and disagree it changes by the circumstance and it changes by the character you're talking to, so you have to actually be more engaged in what's going on, to know if you're going to do that."
"Mass Effect: Andromeda" is slated to release on March 21 for North America players and March 23 for those in the European region.