Recommended

'Call Of Duty: WW2' News: Things Sledgehammer Needs To Fix Before Releasing The Game

With only a few weeks away from launch, it seems that Sledgehammer is all set to unveil the latest iteration of the "Call of Duty" franchise, "Call of Duty: WW2." However, from the experiences of beta players who have been trying out the game's mechanics, it seems that there a few features that need a bit more polishing.

In a report by IGN, they rounded up a number of gameplay features that need to be improved, added, or outright removed. Most of these features are exclusive to the multiplayer mode and range from simple balance issues to flaws in the game's mechanics.

First to be highlighted were the tactics often used by players in the game which were somehow made even more powerful in WW2: dolphin diving and jump shots. For the former, removing the ability to shoot seems sufficient enough and would be compensated by the impossibly fast animation. As for the latter, reducing the player's accuracy not only obeys the laws of physics but also gives players on the receiving end a fighting chance.

Get Our Latest News for FREE

Subscribe to get daily/weekly email with the top stories (plus special offers!) from The Christian Post. Be the first to know.

Next involves issues with the environment, specifically how players interact with them. First, is vaulting where Sledgehammer removed the ability to fire weapons while climbing over obstacles. This has made them sitting ducks to opportunistic players looking for easy kills. By restoring the ability to shoot while vaulting, the developer can quickly remedy this issue.

Second is bullet penetration. The whole point of a cover system is to avoid being turned into a beef patty when under enemy fire. However, "Call of Duty: WW2" seems to think that metal and wood are the same materials as bullets go through both of them with ease. In a game where a single shot means life or death, a solid cover should be a priority to prevent firefights from being a one-sided affair.

Finally, there's unlocking, arguably the most enjoyable and frustrating part of the game aside from the game itself. There's nothing more enjoyable than unboxing a powerful new weapon unless of course, that weapon turns out to be an inferior shooter. Allowing players to see a weapon's stats to help them make educated buys with their hard-earned credits will definitely go a long way in lowering incidents of buyer's remorse.

With microtransactions set to be a part of the game's economy, giving players' their money's worth is something Sledgehammer should be considering.

"Call of Duty: WW2" is set to be released on Nov. 3 for the PlayStation 4, Xbox One, and Microsoft Windows.

Was this article helpful?

Help keep The Christian Post free for everyone.

By making a recurring donation or a one-time donation of any amount, you're helping to keep CP's articles free and accessible for everyone.

We’re sorry to hear that.

Hope you’ll give us another try and check out some other articles. Return to homepage.

Most Popular

More Articles