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'Mirror's Edge' Sequel Coming Within First Quarter of 2016

The 2008 parkour inspired action-adventure game "Mirror's Edge" is getting a sequel. The game's developer, Electronic Arts announced that it will be released between January and March 2016.

The game's sequel was earlier announced during the E3 2013 Expo so it's understandable why some reports are saying that this announcement about its release has long been anticipated.

The upcoming game, initially called "Mirror's Edge 2," is a sequel to the 2007 and 2008 release developed by EA DICE and published by Electronic Arts. It was released for the Xbox 360 and the PlayStation 3 in 2007 and the PC in 2008. According to its Wikipedia page, the game is powered by the Unreal Engine 3.

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No gameplay and plot details have been revealed as of yet about the sequel, but some reports are hoping that it will be an improvement of the first game's gameplay and environment.

"Mirror's Edge" is set in quasi-futuristic dystopian society where a network of "runners," who are underground couriers or messengers of sort that deliver messages for the underground movement while trying to evade government forces. The main playable character is Faith who is one of these runners. Her personal history ties her to the underground movement as her parents were active supporters of it.

Its 3D environment and its gameplay allows for greater freedom of movement such as "sliding under barriers, tumbling, wall-running, and shimmying across ledges," moves that inspired by parkour, a military inspired training discipline. The game gives the player a different range of vision which includes the legs, arms, and torso of the character.

The Guardian speculated that the sequel will "revive the idea of playful space" in video games. Most video games are "navigable and enclosed" while the first "Mirror's Edge" showed how video games can be played in an environment that "mess around with the idea of game space." What it says is that the game shows how to embody the lead character: "It is about the idea of the body in space, not the space itself. The body is seen in interaction with the environment in strange, often queasy ways."

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