'For Honor': Why the Microtransactions Prices Are Just Okay
It has been over a month since Ubisoft Entertainment's hack-and-slash title "For Honor" has been released in the market, and it continues to be a fan favorite. There are minor details, however, that has left a bitter taste for players, specifically about its microtransactions.
For completionists, the desire to get everything the game has to offer is high. This is the same with "For Honor," as certain emotes, ornaments, skins and execution moves are up for grabs in exchange for steel. The problem though is it's a hefty amount for most of them, considering how small the number of steel players can obtain within gameplay.
There is a way to hasten this process and that is by purchasing it. One can get 5,000 steels for $4.99, although Redditor bystander 007 has computed how much one has to shell out to get all aesthetic additions, and it amounts to over $700 in total.
"Casual players would spend nearly 2.51 years trying to get all unlocks," he writes. "And hardcore grind players would need to spend close to 326.37 days. This equation ignores disconnects, down servers, and all DLC/Update content. So the new emotes, effects, ornaments, and future hero costs are not factored in. Meaning the grind for additional (non-base game content) would require far more time."
Bottom line is that it appears that the only way to get all skins in the quickest way possible is to pay for it, but the amount is just too much. The company has then responded to this criticism in a Q&A session.
Game director Damien Kieken has weighed down on the issue, pointing out how making everything accessible won't make much sense and would spoil the fun.
"We never had an intention for you to unlock everything in the game," Kieken said. "For us that doesn't really make any sense ... The cosmetic items ... for us, are endgame content."
In a manner of speaking, not having all aesthetic items wouldn't take away from the experience. It is more of a bonus to what is already a complete game, and is a motivation to replay the game. How players see it now is the question.