'Metroid 2' Gameplay News: Nintendo Says No Plans for Another Remake Yet
In a recent interview, a developer from Nintendo confirmed that they have no plans yet on creating another remake of the "Metroid" franchise.
The "Metroid" franchise is another classic lineup that fans seem not to be growing tired of despite seeing various remakes over the years.
However, when asked if another "Metroid" remake was in the pipeline, co-creator Yoshio Sakamoto told Games Radar: "It really depends on the reasons you have for undertaking such a challenge, whether there's a need for it, and your own motivation."
"But at the moment I have no plans for another remake. I think we need to spend time considering whether fans are only wanting remakes going forward, and what that might mean," Sakamoto added.
The latest official remake from Nintendo was "Metroid: Samus Returns," and it was launched last Sept. 15 for the Nintendo 3DS gaming console. It sports the same gameplay plot and mechanics as the original version, but Nintendo applied new controls and improved the visual aspect of the re-released title to match the specifications of newer consoles.
However, right now, "Metroid: Samus Returns" is only available for the Nintendo 3DS and 2DS handheld consoles, and no announcement has been made as to whether it will also be made playable on the Nintendo Switch.
Meanwhile, speaking of "Metroid" remakes and versions, several reports recently recalled that "Metroid 2" had already been remade two times and that a fan had actually beaten Nintendo in developing a remake for it.
Reports say fans were inspired to remake the 1991 "Metroid 2" after Nintendo released an official improved version of the 1987 "Metroid" game. However, after waiting for several years without any word from Nintendo on a re-release of "Metroid 2," creative fans had probably gotten impatient and decided to channel their disappointment into making their own game.
In 2016, creator Milton Guasti gained popularity for producing the "Another Metroid 2 Remake" but it is important to note that this is just one of the many projects – released and unreleased – that were initiated by fans.
Guasti's version was especially outstanding as it was received by fans and the media as if it was an official release. It was repeatedly reviewed by media outlets and had gathered positive feedback. Unfortunately, and just as expected, Nintendo pulled the DMCA card and the independent creator was forced to take the game down along with other post-launch contents.